code-google-com / spacebuildmodelpack

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Models not showing up #17

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Correctly install/update the SVN.
2. Load GMOD and start/join a game. (single/multi player, doesn't matter)
3. Try to spawn a prop.
4. Open the console.

What should happen? What actually happens?
The prop ought to show up, right?
It doesn't. No, it's not just the default error prop/effect. 
An invisible prop appears, which does collide with other props and the world.
It is not possible to see the prop by giving it a different material or by
painting on it.

*the puddlejumper does appear correctly*

The mod used to work for me, until I updated it earlier this week.

What version are you using (if SVN give revision number)?
most recent (311 at time of writing)

Please provide any additional information below.
I haven't tested it, but I'm pretty sure it has to do with those
"non-functional" files that were removed in revision 290... since the
puddlejumper (which DOES work) still has .sw.vtx and .xbox.vtx files.

I run GMOD on 
-DirectX 7.0
-NVIDIA GeForce 6800 GT
-Intel Pentium 4 CPU (2.66 GHz)

Original issue reported on code.google.com by Peewee...@gmail.com on 21 Dec 2007 at 8:26

GoogleCodeExporter commented 9 years ago
Oh, and if you go to the console, (step 4, forgot to comment on that >.< ) 
you'll
find an error:
Error vertex file for "model/name/here.mdl" not found

Original comment by Peewee...@gmail.com on 21 Dec 2007 at 8:45

GoogleCodeExporter commented 9 years ago
I'm having this problem too.

Everything about the object is there (Weight, Collision, Shadows, Lifesupport
systems), but the objects themselves are invisible.

My graphics card is an NVIDIA GeForce4 MX 440.

Original comment by kajunko...@gmail.com on 24 Dec 2007 at 12:58

GoogleCodeExporter commented 9 years ago
Possible solution.

From main Gmod menu, Open the console. Type in the console:

mat_dxlevel 90

Gmod should hang for a few seconds. Load up a map and try spawning.

Original comment by kea...@gmail.com on 26 Dec 2007 at 7:53

GoogleCodeExporter commented 9 years ago
ya, dx7 is old and clunky, most addons work fine on 7, even 8, but 9 makes them 
all 
display correctly at least (not counting times when youre gfx card runs out of 
memory and u get "r_3dnow error EOUTOFMEMORY" in red in youre console)

Original comment by sci...@aol.com on 26 Dec 2007 at 8:05

GoogleCodeExporter commented 9 years ago
I find that a few SB servers give me a DX8 Vertex Buffer Error, so I run it in 
DX7
mode. Chnaging form DX7 to DX9 will just crash me again. Any other solutions? 
The
Model pack worked before o.O

Original comment by konek...@gmail.com on 30 Dec 2007 at 12:39

GoogleCodeExporter commented 9 years ago
OK. I had this same exact problem. I typed mat_dxlevel 90 in the console. After 
a few minutes of being locked up, Garry's Mod began responding again. The 
previously invisible models began showing up. However, I was getting very low 
FPS when I got close to any object. I then typed mat_dxlevel 80 in the console. 
The models still showed up and still do show up perfectly, but I no longer 
experience an FPS drop when I'm close to an object. I hope this helps those who 
have this problem.

Original comment by anthonym...@hotmail.com on 1 Jan 2008 at 9:37

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
I am having this problem, however whenever I type in mat_dxlevel 80/90 I either 
get 
an error that some lighting effects are doing something weird or it works. 
However, 
it has never fixed the problem.

Is there any other way to fix this? (My computer is crap, it's the only one in 
the 
house that can run Steam though.)

Original comment by jues...@gmail.com on 1 Jan 2008 at 7:58

GoogleCodeExporter commented 9 years ago
We added specular and bump packages to the textures in the latest release, which
require Pixel Shaders which usually require a card which can render DX9-era 
graphics.
 There is a fix created by a member of the community which fixes this problem.

Check the link here: http://www.garrysmod.org/downloads/?a=view&id=28268

Original comment by Firgof.U...@gmail.com on 2 Jan 2008 at 5:44

GoogleCodeExporter commented 9 years ago
hello, ive been locking at your guys instructions on how to fix 
SpaceBuildModelPackAlpha (SBMP) But nothing have worked fo me.
I tryed to write in the Console: mat_dxlevel 80/90 and it didnt work, so i ask 
you 
guys if one of you can help me.  

Original comment by chris.la...@gmail.com on 1 Jul 2008 at 12:58