Open code-warrior opened 4 years ago
Specific Questions to Answer:
(Answers Posted Below)
This course will involve many contributive disciplines. According to a 2017 paper detailing the state of the NIME course taught at Stanford (which we will use as a starting point for our own course outline) there are five areas of interdisciplinary, interdependent subject matter:
1. Electronics (electronic hardware and sensors)
2. Computer Coding (Arduino, Max/Jitter, Processing)
3. Sound Design (synthesis, audio effects, and audio signal flow)
4. Fabrication (materials and strategies for robust physical design)
5. Product Design (designing instruments that engage significant questions of interaction design
within the realm of musical instruments).
This course taught at Stanford is however a 10-week course, and ours will be 14 weeks. Therefore we have the bandwidth to add on a number of useful elements to this course. We will add two more disciplines to that factor into the course:
6. Electronic Music Composition (compositional techniques for electronic music, and structure
and form analysis)
7. Graphic Scores (creation and notation)
8. Documentation
We believe these added disciplines will make this course even more applicable to the professional and artistic lives of the students that take it.
We’ll take each discipline in turn:
These disciplines are very broad and, to put it simply, we will draw only the elements necessary for creating a NIME from them. In regards to electronics and computer coding, the focus will primarily be on sound creation through various sensors because theoretically the human body will be interacting with these NIMEs in some way. Coding skills will be limited to the basics (data types, loops, etc.) and will lead into drawing Serial Data from hardware to connect them to a variety of sound-producing elements in Max or Processing.The elements of sound design that will be mentioned will be those that aid in building synthetic sound from scratch. The data drawn from the hardware sensors must go somewhere… and by learning to create sounds from scratch that are dynamic and flexible, the data can be used for just about anything. Fabrication and production design, as mentioned above, are two sides of the same coin. The elements emphasized from these two disciplines will be design fundamentals that make interactions expressive as well as logistically possible.
Electronic Music Composition will enjoy a rather broad emphasis so that students can be free to create music with their NIME in a variety of style without being limited. That said, techniques in developing structure and dynamic textures will be heavily employed. NIME’s must have a broad range of sonic possibilities to be musically expressive, so a limited sense of traditional music theory will be covered, but a heavy emphasis will be placed on non-traditional composition.
Finally, graphic scores and documentation are straightforward. Graphic scores and non-traditional notation is a niche discipline already, but the focus will be on guiding principles. Every NIME is unique, so an exhaustive prescriptive method for notation is virtually useless. Guiding principles give students a framework to start with, and allow them to change and experiment on their own based on their own project needs. Documentation will be covered throughout the course with an emphasis on clear, intelligible writing which could allow anyone else to pick up the directions and follow it successfully.
Notes for Prof. Vanegas
Condensed version:
We will draw from many disciplines for this course including electronics, computer coding, sound design, fabrication, product design, electronic music composition and notation, and documentation. These disciplines fall in roughly three categories: 1) Electronics and computer technology, 2) music and sound creation and composition, and 3) product design and user experience. The course will employ these disciplines to teach the theory and skills necessary for students to create a New Interface for Musical Expression (NIME), and subsequently use it to perform an original composition for the UHart community.
Electronics and computer technology will be emphasized heavily in this course to give students the requisite foundation for hardware, sensors, and computer coding necessary to take human gestures and map them to an electronic interface. Electronic music composition and notation will be taught so that the resulting interfaces are dynamic and sophisticated enough to be capable of expressive (and repeatable) performances. The final category, design, will be the link between the technical computer skills and the more creatively focused theory of electronic music composition.
These disciplines are on opposite ends of the skill spectrum in some ways. Electronics and computer coding are almost entirely hard-skills, while music is more subjective and open-ended. A foundation of electronics and technology will be necessary to create the interface itself, while a strong sensibility about musical timbre, structure, and development will actually make the NIMEs artistically expressive. Drawing from a discipline of product design and fabrication will serve as a link between the other two disciplines by forcing students to look at these endeavors from a logistical standpoint. It will also make for effective human interfacing and mapping by emphasizing user experience. Although these are disparate fields, they all are inter-related and integral to the creation of NIMEs.
@code-warrior just condensed the disciplinary write-up. Let me know what you think!
Here’s a more succinct version, @sbambrick1217 :
Our course will draw from the disciplines of electronics, computer programming, sound design, hardware design and fabrication, and electronic music composition and notation. Generally speaking, these disciplines fall into three categories: Hardware and software; music/sound creation/composition, and notation; and, design.
Hardware and software will be emphasized to give students the foundation required to map human gestures and the environment to sound. Electronic music composition and notation will be taught so that the resulting interfaces are dynamic and sophisticated enough to be capable of expressive and repeatable performances. And, design will be the link between the technical computer skills and the more creatively focused theory of electronic music composition. The amalgam of these disciplines is a New Interface for Musical Expression, or NIME.
Our course will follow much of the same ideas covered in similar courses at Stanford, Princeton, and NYU. The semester will culminate in a performance of students’ NIMEs, complete with score and documentation, at The Hartt School.
Thoughts?
This looks great! I just have two tiny points that might need to be revised.
Hardware and software will be emphasized to give students the foundation required to map human gestures and the environment to sound. Electronic music composition and notation will be taught so that the resulting interfaces are dynamic and sophisticated enough to be capable of expressive and repeatable performances... etc.
and 2. the word "generally" twice is redundant. We could just make it:
"Generally speaking, these disciplines fall into three categories: Hardware and software..."
Other than that I would say we're good to go!
Description updated, per @sbambrick1217’s suggestions. A 👍🏽 added.
Thoughts for interdisciplinary contributions: