code34 / combat_assault.altis

combat_assault.altis
GNU General Public License v3.0
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Progression of liberation #11

Open code34 opened 3 years ago

code34 commented 3 years ago

The game begins with the map mostly occupied and using a very high number of tickets with the enemy AI constantly deploying new insurgency and generating new random zones, But as the game progresses, the random deployments of the enemy AI are restricted to only the locations on the map where players have not already fought to free them. Creating in this way, a type of forbidden zone for the enemy AI and their deployment trucks ... An "imaginary" line that reduces the map for the enemy... This will provides a certain sense of progress and direction to the player whenever they enter to the server ...

The mission would only result in victory for the players when the enemy AI had no territory on the map to deploy more insurgency.

Perhaps this can be created if OUR spam/deployment truck is limited to moving inside of liberated zones only.

code34 commented 3 years ago

une zone bleu peut etre crée autour du truck sur la taille d un grand carré. cette zone s'étendrait en fonction de la libération des grandes zones autour.