Closed Fr0zka closed 3 years ago
And I found that the byte offset of the accessor is incorrect in the glTF file 😞.
I don't even know what it is... x')
Thanks a lot. I found another fatal bug #38.
Import as a static mesh by the plugin 2.0.7:
By the way, I will fix this in next version 2.0.8. #40
Congrats ^^
So....... this time i've tried to import this -> https://wow.tools/mv/?buildconfig=081460ab8f317f8273068b29288f2af7&cdnconfig=a00c4591f68ddf55d8baa84db360a8d0&filedataid=189282&type=m2
smelter.zip
but i really can't import it, unreal crash everytime i have the skeletal mesh option on x:
(i'm maybe the one who don't know how to use this but mhhh...)
log : Hide_2.log
(edit: ok so it was an unreal issue when you have multiple bone with no root.... my bad, but still my animation not working, but ... thats maybe my bad so i close this issue xD)