code4game / glTFForUE4

Import glTF 2.0 in Unreal Engine 4 & 5
https://c4gio.itch.io/gltf-for-ue4
MIT License
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Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. #47

Closed Claw256 closed 3 years ago

Claw256 commented 3 years ago

Hi, I have tried using this plugin to import some GLTF files (which I exported from Blender) that contain an armature, mesh, materials, and animations on the armature. I tried using the 2.0.7 version found on itch.io first, but I still get the same error. The error occurs when I press the "Import" button in UE4, or drag and drop, same outcome, and I select Skeletal mesh and Materials to import. The UE4 editor freezes for a few seconds, then crashes to desktop.

I also tried using the master branch from github by cloning it onto the Plugins folder for the UE4 project, then building the plugin from source when UE4 loads up the project. The same two methods of installing the plugin lead me to the same error: The error the keeps repeating is:

LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'

Any help at all would be greatly appreciated.

Here is the full crash log, along with the GLTF in question:

Crash Log

``` Log file open, 05/28/21 00:12:15 LogInit: Display: Running engine for game: BuildGLTFPlugin LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.789646 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin MovieRenderPipeline LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin glTFForUE4 LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE4+Release-4.25-CL-14469661 LogInit: Engine Version: 4.25.4-14469661+++UE4+Release-4.25 LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25 LogInit: Net CL: 13144385 LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen 5 1600X Six-Core Processor , GPU: NVIDIA GeForce RTX 3070 LogInit: Compiled (64-bit): Oct 11 2020 08:10:49 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.25 LogInit: Command Line: LogInit: Base Directory: D:/Unreal/UE_4.25/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 26 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2021.05.27-23.12.17:018][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2021.05.27-23.12.17:018][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini] [2021.05.27-23.12.17:018][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2021.05.27-23.12.17:018][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini] [2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2021.05.27-23.12.17:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini] [2021.05.27-23.12.17:019][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini] [2021.05.27-23.12.17:025][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:025][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.05.27-23.12.17:026][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.05.27-23.12.17:026][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.05.27-23.12.17:026][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.05.27-23.12.17:026][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.05.27-23.12.17:026][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] [2021.05.27-23.12.17:027][ 0]LogInit: Selected Device Profile: [Windows] [2021.05.27-23.12.17:027][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2021.05.27-23.12.17:027][ 0]LogHAL: Display: Platform has ~ 16 GB [17109254144 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2021.05.27-23.12.17:027][ 0]LogInit: Going up to parent DeviceProfile [] [2021.05.27-23.12.17:027][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.05.27-23.12.17:027][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.05.27-23.12.17:028][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.05.27-23.12.17:028][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.05.27-23.12.17:028][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini] [2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] [2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] [2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] [2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] [2021.05.27-23.12.17:029][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2021.05.27-23.12.17:029][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini] [2021.05.27-23.12.17:029][ 0]LogInit: Computer: MTD-CUSTOM-PC [2021.05.27-23.12.17:029][ 0]LogInit: User: CustomPCAdmin [2021.05.27-23.12.17:029][ 0]LogInit: CPU Page size=4096, Cores=6 [2021.05.27-23.12.17:029][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2021.05.27-23.12.17:029][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2021.05.27-23.12.17:029][ 0]LogMemory: Platform Memory Stats for Windows [2021.05.27-23.12.17:029][ 0]LogMemory: Process Physical Memory: 114.99 MB used, 114.99 MB peak [2021.05.27-23.12.17:030][ 0]LogMemory: Process Virtual Memory: 96.93 MB used, 96.93 MB peak [2021.05.27-23.12.17:030][ 0]LogMemory: Physical Memory: 10574.77 MB used, 5741.89 MB free, 16316.66 MB total [2021.05.27-23.12.17:030][ 0]LogMemory: Virtual Memory: 5164.23 MB used, 134212560.00 MB free, 134217728.00 MB total [2021.05.27-23.12.17:044][ 0]LogWindows: WindowsPlatformFeatures enabled [2021.05.27-23.12.17:196][ 0]LogInit: Physics initialised using underlying interface: PhysX [2021.05.27-23.12.17:455][ 0]LogInit: Using OS detected language (en-GB). [2021.05.27-23.12.17:455][ 0]LogInit: Using OS detected locale (en-IE). [2021.05.27-23.12.17:475][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used. [2021.05.27-23.12.17:731][ 0]LogInit: Setting process to per monitor DPI aware [2021.05.27-23.12.17:810][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2021.05.27-23.12.17:810][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2021.05.27-23.12.18:115][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2021.05.27-23.12.18:115][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2021.05.27-23.12.18:115][ 0]LogD3D11RHI: D3D11 adapters: [2021.05.27-23.12.18:330][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3070' (Feature Level 11_0) [2021.05.27-23.12.18:330][ 0]LogD3D11RHI: 8043/0/8158 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2021.05.27-23.12.18:335][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2021.05.27-23.12.18:335][ 0]LogD3D11RHI: 0/0/8158 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2021.05.27-23.12.18:336][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2021.05.27-23.12.18:351][ 0]LogD3D11RHI: Creating new Direct3DDevice [2021.05.27-23.12.18:351][ 0]LogD3D11RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") [2021.05.27-23.12.18:351][ 0]LogWindows: EnumDisplayDevices: [2021.05.27-23.12.18:351][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1) [2021.05.27-23.12.18:352][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:1) [2021.05.27-23.12.18:353][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0) [2021.05.27-23.12.18:353][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0) [2021.05.27-23.12.18:353][ 0]LogWindows: DebugString: FoundDriverCount:4 [2021.05.27-23.12.18:353][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 3070 [2021.05.27-23.12.18:353][ 0]LogD3D11RHI: Driver Version: 466.47 (internal:27.21.14.6647, unified:466.47) [2021.05.27-23.12.18:353][ 0]LogD3D11RHI: Driver Date: 5-13-2021 [2021.05.27-23.12.18:353][ 0]LogRHI: Texture pool is 5630 MB (70% of 8043 MB) [2021.05.27-23.12.18:516][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2021.05.27-23.12.18:516][ 0]LogD3D11RHI: Async texture creation enabled [2021.05.27-23.12.18:516][ 0]LogD3D11RHI: Array index from any shader is supported [2021.05.27-23.12.18:520][ 0]LogD3D11RHI: HDR output is supported on display 0 (NvId: 0x80061083). [2021.05.27-23.12.18:540][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2021.05.27-23.12.19:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2021.05.27-23.12.19:654][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2021.05.27-23.12.19:654][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2021.05.27-23.12.19:671][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2021.05.27-23.12.19:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2021.05.27-23.12.19:705][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2021.05.27-23.12.19:720][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2021.05.27-23.12.19:734][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2021.05.27-23.12.19:750][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2021.05.27-23.12.19:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2021.05.27-23.12.19:807][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2021.05.27-23.12.19:808][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2021.05.27-23.12.19:836][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2021.05.27-23.12.19:836][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2021.05.27-23.12.19:852][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2021.05.27-23.12.19:870][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2021.05.27-23.12.19:890][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2021.05.27-23.12.19:908][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2021.05.27-23.12.19:908][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2021.05.27-23.12.19:932][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2021.05.27-23.12.20:076][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Intermediate/Shaders/WorkingDirectory/6980/). [2021.05.27-23.12.20:077][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Custom PC Admin/AppData/Local/Temp/UnrealShaderWorkingDir/8590155C499524DD36A513B3CF916DE2/'. [2021.05.27-23.12.20:077][ 0]LogXGEController: Cleaning working directory: C:/Users/Custom PC Admin/AppData/Local/Temp/UnrealXGEWorkingDir/ [2021.05.27-23.12.20:078][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2021.05.27-23.12.20:078][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2021.05.27-23.12.20:078][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2021.05.27-23.12.21:158][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2021.05.27-23.12.21:223][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 75MB C:/Users/Custom PC Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc. [2021.05.27-23.12.21:223][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Custom PC Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc [2021.05.27-23.12.21:223][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/GameEngines/UE4/Projects/BuildGLTFPlugin/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2021.05.27-23.12.21:223][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2021.05.27-23.12.21:223][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/GameEngines/UE4/Projects/BuildGLTFPlugin/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.05.27-23.12.21:223][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2021.05.27-23.12.21:236][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2021.05.27-23.12.21:237][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.05.27-23.12.21:237][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2021.05.27-23.12.21:266][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Custom PC Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2021.05.27-23.12.21:266][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2021.05.27-23.12.21:266][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2021.05.27-23.12.21:327][ 0]LogSlate: Using FreeType 2.10.0 [2021.05.27-23.12.21:327][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2021.05.27-23.12.21:913][ 0]LogAssetRegistry: FAssetRegistry took 0.0076 seconds to start up [2021.05.27-23.12.22:225][ 0]LogInit: Selected Device Profile: [Windows] [2021.05.27-23.12.22:482][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2021.05.27-23.12.22:482][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2021.05.27-23.12.22:482][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2021.05.27-23.12.22:482][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2021.05.27-23.12.22:482][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2021.05.27-23.12.22:511][ 0]LogNetVersion: BuildGLTFPlugin 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2302452218) [2021.05.27-23.12.29:571][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (00000233221DAA00), frame # 0 [2021.05.27-23.12.29:571][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000023322076AC0), frame # 0 [2021.05.27-23.12.29:573][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000233220CDC00), frame # 0 [2021.05.27-23.12.31:507][ 0]LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 1.924359 seconds [2021.05.27-23.12.31:514][ 0]LogUObjectArray: 15814 objects as part of root set at end of initial load. [2021.05.27-23.12.31:514][ 0]LogUObjectAllocator: 3939424 out of 0 bytes used by permanent object pool. [2021.05.27-23.12.31:514][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2021.05.27-23.12.32:465][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2021.05.27-23.12.32:476][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2021.05.27-23.12.32:704][ 0]SourceControl: Source control is disabled [2021.05.27-23.12.32:704][ 0]SourceControl: Source control is disabled [2021.05.27-23.12.32:711][ 0]SourceControl: Source control is disabled [2021.05.27-23.12.32:719][ 0]SourceControl: Source control is disabled [2021.05.27-23.12.32:735][ 0]SourceControl: Source control is disabled [2021.05.27-23.12.33:482][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2021.05.27-23.12.33:526][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.05.27-23.12.33:526][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.05.27-23.12.33:624][ 0]LogOcInput: OculusInput pre-init called [2021.05.27-23.12.33:647][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) [2021.05.27-23.12.33:647][ 0]LogWindows: File 'OVRPlugin.dll' does not exist [2021.05.27-23.12.33:736][ 0]LogglTFForUE4Ed: Display: FglTFForUE4EdModule::StartupModule! [2021.05.27-23.12.33:833][ 0]LogEngine: Initializing Engine... [2021.05.27-23.12.33:834][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2021.05.27-23.12.33:835][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2021.05.27-23.12.34:005][ 0]LogInit: Initializing FReadOnlyCVARCache [2021.05.27-23.12.34:024][ 0]LogAIModule: Creating AISystem for world Untitled [2021.05.27-23.12.34:024][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023323943C00), frame # 0 [2021.05.27-23.12.34:024][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002332393FB00), frame # 0 [2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.05.27-23.12.34:041][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2021.05.27-23.12.34:042][ 0]LogAudio: Display: Using built-in audio occlusion. [2021.05.27-23.12.34:042][ 0]LogAudioMixer: Display: Initializing audio mixer. [2021.05.27-23.12.34:104][ 0]LogAudioMixer: Display: 0: FrontLeft [2021.05.27-23.12.34:104][ 0]LogAudioMixer: Display: 1: FrontRight [2021.05.27-23.12.34:214][ 0]LogAudioMixer: Display: Using Audio Device VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) [2021.05.27-23.12.34:218][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2021.05.27-23.12.34:221][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.05.27-23.12.34:221][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.05.27-23.12.34:222][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2021.05.27-23.12.34:224][ 0]LogInit: FAudioDevice initialized. [2021.05.27-23.12.34:224][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2021.05.27-23.12.34:318][ 0]LogDerivedDataCache: Saved boot cache 0.09s 75MB C:/Users/Custom PC Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc. [2021.05.27-23.12.34:319][ 0]LogInit: Texture streaming: Enabled [2021.05.27-23.12.34:360][ 0]LogEngineSessionManager: EngineSessionManager initialized [2021.05.27-23.12.34:360][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={D602A629-47AF-6DCD-5B7D-BABDF6753946} [2021.05.27-23.12.34:360][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2021.05.27-23.12.34:364][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2021.05.27-23.12.34:821][ 0]LogInit: Transaction tracking system initialized [2021.05.27-23.12.34:865][ 0]BlueprintLog: New page: Editor Load [2021.05.27-23.12.35:066][ 0]LocalizationService: Localization service is disabled [2021.05.27-23.12.35:463][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2021.05.27-23.12.35:463][ 0]LogCook: Display: Mobile HDR setting 1 [2021.05.27-23.12.35:843][ 0]LogFileCache: Scanning file cache for directory 'C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Content/' took 0.17s [2021.05.27-23.12.36:393][ 0]SourceControl: Source control is disabled [2021.05.27-23.12.36:393][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 60.111 [2021.05.27-23.12.36:393][ 0]Cmd: MAP LOAD FILE="C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.05.27-23.12.36:393][ 0]LightingResults: New page: Lighting Build [2021.05.27-23.12.36:394][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2021.05.27-23.12.36:394][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.05.27-23.12.36:395][ 0]MapCheck: New page: Map Check [2021.05.27-23.12.36:395][ 0]LightingResults: New page: Lighting Build [2021.05.27-23.12.36:410][ 0]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000023323943C00), frame # 0 [2021.05.27-23.12.36:410][ 0]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002332393FB00), frame # 0 [2021.05.27-23.12.36:411][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms [2021.05.27-23.12.36:601][ 0]LogAIModule: Creating AISystem for world Minimal_Default [2021.05.27-23.12.36:601][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023314675800), frame # 0 [2021.05.27-23.12.36:601][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002331DED9BC0), frame # 0 [2021.05.27-23.12.36:608][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2021.05.27-23.12.36:624][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2021.05.27-23.12.36:624][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2021.05.27-23.12.36:625][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.347ms to complete. [2021.05.27-23.12.36:625][ 0]LogFileHelpers: Loading map 'Minimal_Default' took 0.232 [2021.05.27-23.12.36:627][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 60.346 [2021.05.27-23.12.36:774][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.05.27-23.12.36:785][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.05.27-23.12.36:793][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.05.27-23.12.36:803][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.05.27-23.12.36:870][ 0]LogCollectionManager: Loaded 0 collections in 0.053887 seconds [2021.05.27-23.12.36:895][ 0]LogFileCache: Scanning file cache for directory 'C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Collections/' took 0.01s [2021.05.27-23.12.36:895][ 0]LogFileCache: Scanning file cache for directory 'C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Content/Developers/CustomPCAdmin/Collections/' took 0.01s [2021.05.27-23.12.36:895][ 0]LogContentBrowser: Native class hierarchy populated in 0.0163 seconds. Added 3428 classes and 822 folders. [2021.05.27-23.12.36:898][ 0]LogFileCache: Scanning file cache for directory 'C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Content/Collections/' took 0.02s [2021.05.27-23.12.36:899][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders. [2021.05.27-23.12.38:778][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. [2021.05.27-23.12.38:779][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders. [2021.05.27-23.12.38:812][ 0]LogSlate: Took 0.000486 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2021.05.27-23.12.38:818][ 0]LogSlate: Took 0.000492 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2021.05.27-23.12.38:821][ 0]LogSlate: Took 0.000301 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2021.05.27-23.12.38:911][ 0]LogRenderer: Reallocating scene render targets to support 1632x436 Format 10 NumSamples 1 (Frame:1). [2021.05.27-23.12.39:062][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders. [2021.05.27-23.12.39:062][ 0]LogLoad: (Engine Initialization) Total time: 62.78 seconds [2021.05.27-23.12.39:062][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2021.05.27-23.12.39:120][ 0]LogAssetRegistry: Asset discovery search completed in 17.2115 seconds [2021.05.27-23.12.39:126][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) [2021.05.27-23.12.39:128][ 0]LogContentStreaming: Texture pool size now 1000 MB [2021.05.27-23.14.05:986][692]LogSlate: Took 0.000339 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2021.05.27-23.14.06:030][692]LogFactory: FactoryCreateFile: StaticMesh with glTFFactory (0 1 C:/GameEngines/Blender/Projects/NewGLTFs/model.gltf) [2021.05.27-23.14.16:908][692]LogSlate: Window 'Import glTF' being destroyed [2021.05.27-23.14.16:977][692]LogLinker: Warning: Failed to load '/Game/model': Can't find file. [2021.05.27-23.14.16:977][692]LogLinker: Warning: Failed to load '/Game/model': Can't find file. [2021.05.27-23.14.16:977][692]LogUObjectGlobals: Warning: Failed to find object 'SkeletalMesh /Game/model.SK_model_0_ArmsMesh' [2021.05.27-23.14.16:977][692]LogLinker: Warning: Failed to load '/Game/SK_model_0_ArmsMesh': Can't find file. [2021.05.27-23.14.16:977][692]LogLinker: Warning: Failed to load '/Game/SK_model_0_ArmsMesh': Can't find file. [2021.05.27-23.14.16:978][692]LogLinker: Warning: Failed to load '/Game/SK_model_0_ArmsMesh': Can't find file. [2021.05.27-23.14.16:978][692]LogUObjectGlobals: Warning: Failed to find object 'SkeletalMesh /Game/SK_model_0_ArmsMesh.SK_model_0_ArmsMesh' [2021.05.27-23.14.17:142][692]LogSkeletalMesh: Section 0: 7465 vertices, 75 active bones [2021.05.27-23.14.17:143][692]LogSkeletalMesh: Section 0: Material=0, 11736 triangles [2021.05.27-23.14.17:144][692]LogLinker: Warning: Failed to load '/Game/MI_model_0_ArmsTexture': Can't find file. [2021.05.27-23.14.17:144][692]LogLinker: Warning: Failed to load '/Game/MI_model_0_ArmsTexture': Can't find file. [2021.05.27-23.14.17:145][692]LogLinker: Warning: Failed to load '/Game/MI_model_0_ArmsTexture': Can't find file. [2021.05.27-23.14.17:145][692]LogUObjectGlobals: Warning: Failed to find object 'MaterialInterface /Game/MI_model_0_ArmsTexture.MI_model_0_ArmsTexture' [2021.05.27-23.14.17:152][692]LogMaterial: Display: Missing cached shader map for material M_PBRMetallicRoughnessOrigin, compiling. [2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 15 [2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11 [2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9 [2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2021.05.27-23.14.17:245][692]LogSkeletalMesh: Building Skeletal Mesh SK_model_0_ArmsMesh... [2021.05.27-23.14.17:269][692]LogSkeletalMesh: Built Skeletal Mesh [0.03s] /Game/SK_model_0_ArmsMesh.SK_model_0_ArmsMesh [2021.05.27-23.14.17:380][692]LogMaterial: Display: Material /glTFForUE4/Materials/M_PBRMetallicRoughnessOrigin.M_PBRMetallicRoughnessOrigin needed to have new flag set bUsedWithSkeletalMesh ! [2021.05.27-23.14.17:382][692]LogMaterial: Display: Missing cached shader map for material M_PBRMetallicRoughnessOrigin, compiling. [2021.05.27-23.14.17:537][692]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_0:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0' [2021.05.27-23.14.17:538][692]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2021.05.27-23.14.17:538][692]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.05.27-23.14.17:546][692]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2021.05.27-23.14.17:546][692]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.05.27-23.14.17:585][692]LogLinker: Warning: Failed to load '/Game/SK_model_1_EyeBallsMesh': Can't find file. [2021.05.27-23.14.17:585][692]LogLinker: Warning: Failed to load '/Game/SK_model_1_EyeBallsMesh': Can't find file. [2021.05.27-23.14.17:585][692]LogLinker: Warning: Failed to load '/Game/SK_model_1_EyeBallsMesh': Can't find file. [2021.05.27-23.14.17:585][692]LogUObjectGlobals: Warning: Failed to find object 'SkeletalMesh /Game/SK_model_1_EyeBallsMesh.SK_model_1_EyeBallsMesh' [2021.05.27-23.14.17:589][692]LogSkeletalMesh: Section 0: 170 vertices, 2 active bones [2021.05.27-23.14.17:589][692]LogSkeletalMesh: Section 0: Material=0, 312 triangles [2021.05.27-23.14.17:589][692]LogLinker: Warning: Failed to load '/Game/MI_model_1_EyeBallsTexture': Can't find file. [2021.05.27-23.14.17:590][692]LogLinker: Warning: Failed to load '/Game/MI_model_1_EyeBallsTexture': Can't find file. [2021.05.27-23.14.17:590][692]LogLinker: Warning: Failed to load '/Game/MI_model_1_EyeBallsTexture': Can't find file. [2021.05.27-23.14.17:590][692]LogUObjectGlobals: Warning: Failed to find object 'MaterialInterface /Game/MI_model_1_EyeBallsTexture.MI_model_1_EyeBallsTexture' [2021.05.27-23.14.17:712][692]LogSkeletalMesh: Building Skeletal Mesh SK_model_1_EyeBallsMesh... [2021.05.27-23.14.17:712][692]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/SK_model_1_EyeBallsMesh.SK_model_1_EyeBallsMesh [2021.05.27-23.14.17:870][692]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_2:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0' [2021.05.27-23.14.17:870][692]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2021.05.27-23.14.17:870][692]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.05.27-23.14.17:877][692]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_3:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0' [2021.05.27-23.14.17:877][692]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2021.05.27-23.14.17:877][692]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.05.27-23.14.17:878][692]Error: The bone size is too small to create Physics Asset 'SK_model_1_EyeBallsMesh_Physics' from Skeletal Mesh 'SK_model_1_EyeBallsMesh'. You will have to create physics asset manually. [2021.05.27-23.14.17:897][692]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms [2021.05.27-23.14.17:960][692]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 39 [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 34 [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 29 [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 25 [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 15 [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 13 [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11 [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 9 [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2021.05.27-23.14.26:758][692]LogPackageName: SearchForPackageOnDisk took 8.794s, but failed to resolve None. [2021.05.27-23.14.26:758][692]LogUObjectGlobals: Warning: LoadPackage can't find package None. [2021.05.27-23.14.29:501][692]LogPackageName: SearchForPackageOnDisk took 2.744s, but failed to resolve None. [2021.05.27-23.14.29:501][692]LogUObjectGlobals: Warning: LoadPackage can't find package None. [2021.05.27-23.14.29:501][692]LogUObjectGlobals: Warning: Failed to find object 'SkeletalMesh None.SK_model_2_EyeCorneaMesh' [2021.05.27-23.14.29:501][692]LogLinker: Error: AddRedirectList(AddKnownMissing) failed to add redirector from None to None with empty name! [2021.05.27-23.14.29:543][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2021.05.27-23.14.29:543][692]LogLinker: Warning: Failed to load 'None/SK_model_2_EyeCorneaMesh': Can't find file. [2021.05.27-23.14.29:543][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2021.05.27-23.14.29:543][692]LogLinker: Warning: Failed to load 'None/SK_model_2_EyeCorneaMesh': Can't find file. [2021.05.27-23.14.29:543][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2021.05.27-23.14.29:543][692]LogLinker: Warning: Failed to load 'None/SK_model_2_EyeCorneaMesh': Can't find file. [2021.05.27-23.14.29:543][692]LogUObjectGlobals: Warning: Failed to find object 'SkeletalMesh None/SK_model_2_EyeCorneaMesh.SK_model_2_EyeCorneaMesh' [2021.05.27-23.14.29:545][692]LogSkeletalMesh: Section 0: 180 vertices, 17 active bones [2021.05.27-23.14.29:545][692]LogSkeletalMesh: Section 0: Material=0, 88 triangles [2021.05.27-23.14.29:545][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/MI_model_2_EyeCorneaTexture' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2021.05.27-23.14.29:545][692]LogLinker: Warning: Failed to load 'None/MI_model_2_EyeCorneaTexture': Can't find file. [2021.05.27-23.14.29:545][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/MI_model_2_EyeCorneaTexture' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2021.05.27-23.14.29:545][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/MI_model_2_EyeCorneaTexture' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2021.05.27-23.14.29:545][692]LogLinker: Warning: Failed to load 'None/MI_model_2_EyeCorneaTexture': Can't find file. [2021.05.27-23.14.29:545][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/MI_model_2_EyeCorneaTexture' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2021.05.27-23.14.29:545][692]LogLinker: Warning: Failed to load 'None/MI_model_2_EyeCorneaTexture': Can't find file. [2021.05.27-23.14.29:545][692]LogUObjectGlobals: Warning: Failed to find object 'MaterialInterface None/MI_model_2_EyeCorneaTexture.MI_model_2_EyeCorneaTexture' [2021.05.27-23.14.29:545][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/MI_model_2_EyeCorneaTexture' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2021.05.27-23.14.29:546][692]LogSkeletalMesh: Building Skeletal Mesh SK_model_2_EyeCorneaMesh... [2021.05.27-23.14.29:547][692]LogSkeletalMesh: Built Skeletal Mesh [0.00s] None/SK_model_2_EyeCorneaMesh.SK_model_2_EyeCorneaMesh [2021.05.27-23.14.29:547][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2021.05.27-23.14.29:589][692]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_4:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0' [2021.05.27-23.14.29:589][692]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true [2021.05.27-23.14.29:589][692]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.05.27-23.14.29:592][692]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_5:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0' [2021.05.27-23.14.29:592][692]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true [2021.05.27-23.14.29:592][692]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.05.27-23.14.29:593][692]Error: The bone size is too small to create Physics Asset 'SK_model_2_EyeCorneaMesh_Physics' from Skeletal Mesh 'SK_model_2_EyeCorneaMesh'. You will have to create physics asset manually. [2021.05.27-23.14.29:593][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2021.05.27-23.14.29:610][692]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2021.05.27-23.14.29:616][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2021.05.27-23.14.29:617][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2021.05.27-23.14.29:653][692]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2021.05.27-23.14.29:654][692]LogOutputDevice: Warning: Script Stack (0 frames): [2021.05.27-23.14.29:655][692]LogWindows: Windows GetLastError: The operation completed successfully. (0) ```

model.zip

jixingcn commented 3 years ago

It's my mistake, I will fix it as soon as possible. Thanks.

jixingcn commented 3 years ago

I got some error messages like this:

Error: The bone size is too small to create Physics Asset 'SK_model_1_EyeBallsMesh_Physics' from Skeletal Mesh 'SK_model_1_EyeBallsMesh'. You will have to create physics asset manually.
Error: The bone size is too small to create Physics Asset 'SK_model_2_EyeCorneaMesh_Physics' from Skeletal Mesh 'SK_model_2_EyeCorneaMesh'. You will have to create physics asset manually.
Error: The bone size is too small to create Physics Asset 'SK_model_3_EyeLashesMesh_Physics' from Skeletal Mesh 'SK_model_3_EyeLashesMesh'. You will have to create physics asset manually.
Error: The bone size is too small to create Physics Asset 'SK_model_4_EyeReflectionMesh_Physics' from Skeletal Mesh 'SK_model_4_EyeReflectionMesh'. You will have to create physics asset manually.
Error: The bone size is too small to create Physics Asset 'SK_model_7_MouthMesh_Physics' from Skeletal Mesh 'SK_model_7_MouthMesh'. You will have to create physics asset manually.

And is it incorrect?

UE4Editor-Win64-DebugGame_q8MoZcQlYN

I think that you need to integrate all animations in a single skeletal mesh. By the way, the 3D Viewer also can't open it in Windows 10.

Claw256 commented 3 years ago

@jixingcn Hi, I think you are right with integrating the skeletons into one individual skeleton. I just couldn't import the model into UE4 to test it out (and debug it) to make the required changes to the model. Do you have an idea of when we can see this bug fixed?

jixingcn commented 3 years ago

You can check it by glTF Validator. And you also can check it by glTF Viewer.

The result from glTF Validator:

image

jixingcn commented 3 years ago

Sorry, I don't know how to fix it in blender. But I think that the artist knows how to do it. Or google it?

Claw256 commented 3 years ago

@jixingcn Ok, is it a problem with the model, or with the importer do you know?

jixingcn commented 3 years ago

The model is incorrect (has warnings in the glTF Validator report). The new glTFForUE4 can import it into UE4. But the mesh is split into several meshes.

Two solutions:

jixingcn commented 3 years ago

fixed 2c34d3f400dc580d618a3cfc28cfb22b7d894719