Open codeandkey opened 4 years ago
How were you imagining this @codeandkey? Would it benefit us more to use half-height platforms or try to implement slanted collision?
To put it another way, do we want things like ramps and momentum conserving platforming or is that an unnecessary addition?
I think we should keep the player decoupled from the physics engine and roll our own collisions. A 1/8 or 1/4 size block might be a good size for the collision resolution, which should allow us to create stairs and other slopes.
With much optimization it also might be worth it to just implement pixel-perfect collisions on a certain world layer.
It's about time we added stairs. It may require a refactor of the collision system but it should be feasible to have Terraria-esque autoclimbing in the game.