codeanticode / planetarium

A Processing library for dome projection.
http://processing.andrescolubri.net/libraries/planetarium/
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Use internal camera to avoid conflict with camera changes #7

Open codeanticode opened 6 years ago

codeanticode commented 6 years ago

Right now, the camera setup for the cube map rendering uses the camera matrices from PGraphicsOpenGL. This makes the library incompatible with camera-manipulation libraries such as PeasyCam or Proscene.