Open codeanticode opened 6 years ago
Right now, the camera setup for the cube map rendering uses the camera matrices from PGraphicsOpenGL. This makes the library incompatible with camera-manipulation libraries such as PeasyCam or Proscene.
Right now, the camera setup for the cube map rendering uses the camera matrices from PGraphicsOpenGL. This makes the library incompatible with camera-manipulation libraries such as PeasyCam or Proscene.