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Problems with Observer Maps #239

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Currently when playing with observers, the observers are in the players set and 
also return true on self()->isEnemy(observer), this can make it hard to 
determine which players are the observers and who is the opponent.

There also seems to be a bug with the forces as self()->getForce()->getName() 
returns Observers which makes it harder to manually detect which are the 
players.

Finally, getStartLocations() also returns the start locations of where 
observers "spawn", can see this on andromeda with the 9 o'clock expansion.

Original issue reported on code.google.com by quaver.smith on 19 Sep 2010 at 12:10

GoogleCodeExporter commented 9 years ago
The behaviour is correct.

Original comment by AHeinerm on 19 Sep 2010 at 3:34

GoogleCodeExporter commented 9 years ago
But I'll see if we can simplify it a little.

Original comment by AHeinerm on 19 Sep 2010 at 3:37

GoogleCodeExporter commented 9 years ago
Most of the issue was fixed in r2700, the remaining issue is the forces.

Original comment by AHeinerm on 20 Sep 2010 at 12:12

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Fixed in r2701

Original comment by AHeinerm on 20 Sep 2010 at 1:34