Dear BWAPI developer,
ones more I would like to mention, that it would be nice, if BWAPI clients
would also compile with mingw.
I prepared a patch, which demonstrates, that there are only little changes
needed to make the code compile with mingw. With these modifications the
ExampleAIClient runs fine.
Till now, I did not test all functionality of the code, so maybe there are
still some bugs like the two examples I already found:
1. Changes in BulletImpl.cpp: Using uninitialised variables. (I wondered it
works with VC++ ...)
2. Changes in GameTable.h: time_t has different size in VC++ and mingw.
It would be nice, if you add this patch (or a modification of it) to the
repository. I read there are also other people thinking about this issue.
If there are questions to the changes, do not hesitate to ask...
Best regards.
Original issue reported on code.google.com by LordBlac...@gmail.com on 19 Oct 2011 at 8:45
Original issue reported on code.google.com by
LordBlac...@gmail.com
on 19 Oct 2011 at 8:45Attachments: