codebackup / bwapi

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auto-menu instability #443

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
In a multi-instance (Local PC) setup, clients will download maps from the host 
even though they are running on the same PC/setup.

It's possible that the file access is being denied.

The file will download successfully into the Downloads folder, and redownloaded 
every time the client joins.

Original issue reported on code.google.com by AHeinerm on 4 Jul 2012 at 3:21

GoogleCodeExporter commented 9 years ago
Only happens when running auto-menu on the clients that join a game.

Original comment by AHeinerm on 8 Jul 2012 at 1:42

GoogleCodeExporter commented 9 years ago

Original comment by AHeinerm on 12 Jul 2012 at 6:43

GoogleCodeExporter commented 9 years ago
Issue 439 has been merged into this issue.

Original comment by AHeinerm on 12 Jul 2012 at 6:44

GoogleCodeExporter commented 9 years ago
Another bug related to this:
When openning two instances one after another with a small (several seconds) 
delay, the second client will show the message: "The scenario map file is still 
being distributed". 
The first client will crash shortly after that...

I guess this is because of the first client tries to start the game before the 
map was fully "downloaded" in the "delayed" client...

Another workaround to this will be simply by adding a single button to 
Chaoslauncher that will launch several clients at once.

Original comment by Leonid.T...@gmail.com on 26 Oct 2012 at 10:31

GoogleCodeExporter commented 9 years ago

Original comment by AHeinerm on 7 Jan 2013 at 3:53

GoogleCodeExporter commented 9 years ago
For the "The scenario map file is still being distributed" message, please see 
http://code.google.com/p/bwapi/issues/detail?id=373#c19

The "Second client downloads maps it already has" problem is still happening 
though.

Original comment by chris.c...@gmail.com on 17 Aug 2013 at 8:28

GoogleCodeExporter commented 9 years ago
Fixed the "Second client downloads maps it already has" in r4441.

The "auto-menu instability" part of this issue is still occurring in some 
cases, e.g. crashes in some cases if you quickly open multiple multiplayer 
instances of BWAPI and there are more of them than the wait_for_max_players 
setting.

Another problem is that multiple games may be created (rather than having a 
single BWAPI instance as the game host and the rest of the BWAPI instances 
joining it), due to a race condition.

Original comment by chris.c...@gmail.com on 23 Aug 2013 at 2:18

GoogleCodeExporter commented 9 years ago

Original comment by AHeinerm on 23 Aug 2013 at 6:27

GoogleCodeExporter commented 9 years ago
The BWAPI project is slowly undergoing the migration to GitHub. All issues have 
been migrated to the GitHub issue tracker located here: 
https://github.com/bwapi/bwapi/issues

In order to receive updates on your issue, please head over to the GitHub issue 
tracker and subscribe to your issue.

Original comment by AHeinerm on 15 Apr 2014 at 7:46