codebuddies / dungeonbuddies

Multi User Dungeon Coded by codebuddies slack members
MIT License
6 stars 3 forks source link

Decision - character persistance #1

Open jtkaufman737 opened 5 years ago

jtkaufman737 commented 5 years ago

Question - seems like we could have a few different character options. 1 - You pick a character for each campaign you enter
2 - You have a static character that can accompany you from campaign to campaign Thoughts?

tyberious-1 commented 5 years ago

Static characters create attachement which I think is good for games like this it is my understanding that you only have one character in MUD's.

stain88 commented 5 years ago

image

Couldn't a campaign requirement be "new characters only"?

tyberious-1 commented 5 years ago

campaigns are long term adventures scenarios are short term affairs. So if implemented in the DND sense you would make a new character every campaign but you are also stuck with your party members generally. Or you have a static character accross multiple smaller adventures set in the same world. That everyone is experiencing together.

jtkaufman737 commented 5 years ago

Hmmm ok, I don't have a dog in this fight. Want to invite someone in to tie-break? @tyberious-1 @stain88 @angelocordon @kvie

jtkaufman737 commented 5 years ago

I think we can do either, so really it will be a) does one cause us much more pain than the other (I think maybe not) b) will the users really be expecting one vs the other

cbelsole commented 5 years ago

Locking characters to campaigns is a subset of characters jumping campaigns and for a West Marches style campaign necessary. We should build the system in a way that supports both and eventually if we want to relax the rule of 1 character per campaign we can.

angelocordon commented 5 years ago

I think we should have static characters that are owned by players. You shouldn't have to make a brand new characters every time (though we could look into implementing a workflow where you can have more than one character).