codecat / godot-tbloader

TrenchBroom Loader for Godot 4. (Alternative to Qodot)
MIT License
243 stars 32 forks source link

Add the ability to set the Collision Layer Mask for generated collision #102

Closed SomeRanDev closed 2 months ago

SomeRanDev commented 2 months ago

As the title states, this simply adds the option to edit the collision mask for the generated collision nodes.

mUTB61jDtk

codecat commented 2 months ago

Nice! This looks good, thank you! I wonder if we should apply these kinds of properties to custom entities as well. Custom brush entities could probably benefit from this.

SomeRanDev commented 2 months ago

Oh that was fast, thanks!! ❤️ And yeah, that makes a lot of sense, I'll definitely PR something like in the future when I need it 😅