Closed SomeRanDev closed 2 months ago
Nice! This looks good, thank you! I wonder if we should apply these kinds of properties to custom entities as well. Custom brush entities could probably benefit from this.
Oh that was fast, thanks!! ❤️ And yeah, that makes a lot of sense, I'll definitely PR something like in the future when I need it 😅
As the title states, this simply adds the option to edit the collision mask for the generated collision nodes.