Closed theangrygrunt closed 2 years ago
@theangrygrunt
Had the same thing happen and just figured it out.
You have to run git submodule update --init --recursive
before scons
to get the godot-cpp dependency.
I'll try that later this week, ty!
When I get some time I'll see if I can get it compiled for Linux as well. I'm primarily a Windows developer so I need to find a good way to automate Linux builds 😅
Could maybe do it through WSL or something.
GitHub Actions is a great way to automate builds for all platforms :wink:
I have added a Linux x64 & MacOS Universal binary to the asset store version. It is pending approval by moderators, but you can download it here: https://github.com/codecat/godot-tbloader/releases/tag/v0.1.1
Let me know if it works!
The assetlib update has been approved now. If anyone can test this on Linux (and Mac potentially) let me know!
Will assume this works. Gonna close for now. Feel free to open a new issue if there are any problems with the build.
I did try to compile it myself but I got these error messages
Any chance that a Linux binary will be available? I really would like to use Trenchboom as a level builder for Godot.