Closed EIREXE closed 2 years ago
4.0, there was a crash when compiling against current master
Ah, I usually update godot-cpp only if there is a new official Godot release, otherwise I'm updating it very frequently, and godot-cpp is not always synced with master anyway.
Though, since we haven't gotten an alpha 15 this week, I think it's okay to assume a lot of people are compiling master (I did it too for dotnet6 support 😛), so I'll merge this. Thanks!
For which version of Godot is this?