Closed makepanic closed 1 year ago
Hi, I've upgraded to 0.3.0 with godot 4 beta 2 and now building the map crashes godot.
I was able to reproduce it by adding a new layer to my trenchbroom map and not adding any objects to it:
backtrace:
[1] /usr/lib/libc.so.6(+0x38a00) [0x7fe804002a00] (??:0) [2] godot::CollisionShape3D::set_shape(godot::Ref<godot::Shape3D> const&) (??:0) [3] Builder::add_collider_from_mesh(godot::Node3D*, godot::Ref<godot::ArrayMesh>&, ColliderShape) (??:0) [4] Builder::build_entity_mesh(int, LMEntity&, godot::Node3D*, ColliderType, ColliderShape) (??:0) [5] Builder::build_worldspawn(int, LMEntity&) (??:0) [6] Builder::build_map() (??:0) [7] TBLoader::build_meshes() (??:0) [8] godot::MethodBindT<>::call(void*, void* const*, long, GDNativeCallError&) const (??:0) [9] godot::MethodBind::bind_call(void*, void*, void* const*, long, void*, GDNativeCallError*) (??:0)
I'm not sure if this is something that tbloader causes or a change in godot.
Thanks for the report!
Hi, I've upgraded to 0.3.0 with godot 4 beta 2 and now building the map crashes godot.
I was able to reproduce it by adding a new layer to my trenchbroom map and not adding any objects to it:
backtrace:
I'm not sure if this is something that tbloader causes or a change in godot.