Closed ShadowFungi closed 1 year ago
Thanks! This should be fixed in 0.11.0, available on Github releases now and the asset library after review.
I may be too quick here but the release appears to contain different code to the master branch. Has it been pushed?
What do you mean? The Github release zip itself does not contain the source code, only the compiled binaries (for all platforms).
Oh, you mean the "build combined CSG" button - indeed, that was removed on the master branch, but not on the assetlib version yet, so that code is indeed different 😅
I'm still unsure how I want to do it. I think your PR should probably revert the most recent comment that adds back the CSG button.
done
I've been rewriting a project of mine in Godot 4.0 using TrenchBroom and godot-tbloader, it was going well until today when I updated to Godot 4.0 beta 11, in which whenever I try to build the meshes any map that contains geometry Godot will crash, when run in the terminal it provides the following error
when building a map in Godot 4.0 beta 10 there is no such error. I've attached an archive of a Godot project I reproduced the error in provided in the archive are a simple TrenchBroom map, and a Godot scene where the map can be built. I would be glad to test if it can be reproduced on other operating systems tomorrow. test.zip