Open jairbolsonaropresidenteem2026 opened 1 year ago
Would also be useful to be able to group meshes. Would be nice to allow for one mesh per brush.
If there are over a certain number of meshes in a group, should it become a multi mesh instance instead? I wonder if that would fix the performance/crashing of very large maps in the current version too.
Keep in mind you can use brush entities to separate brushes from the worldspawn mesh. If that's what you want.
You can also separate brushes out by layers, and groups, so... this IMHO just seems like an opinion piece
Hello! How are you?
My question is: Is there any way to compare the map, but instead of merging everything into a single model, does it create a mesh instance for each object on the map? I think it would be better to use occlusion occluder and etc.
Example:
Instead of merging all these cubes into a single mesh instance, it creates multiple nodes for each cube. Just like groups works