codecat / godot-tbloader

TrenchBroom Loader for Godot 4. (Alternative to Qodot)
MIT License
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Normal maps not working properly on "mirrored" faces #77

Open Echo-Heo opened 1 year ago

Echo-Heo commented 1 year ago

Materials with normal maps will have Y-flipped normal maps on mirrored faces. I would just try to avoid mirroring things entirely if it weren't for the fact that 3 faces are by default flipped. (i need to select these faces individually and apply -1 scale for y and rotation to 180 to correct it) Not sure if this is something tbloader can even fix, but worth a shot.