I'm currently trying to implement map switching but when the entities haven't fully loaded yet everything is really broken because i build the map mesh at runtime. So a signal when the map has finished loading or just deferring calling _ready until all the values are set would fix my problem. It'd be a really helpful addition :smile:
I'm currently trying to implement map switching but when the entities haven't fully loaded yet everything is really broken because i build the map mesh at runtime. So a signal when the map has finished loading or just deferring calling _ready until all the values are set would fix my problem. It'd be a really helpful addition :smile: