This plugin creates a single Array Mesh for the entire map. In old BSP game engines, you could hit individual brushes with a raycast for doing various things like getting the texture name for that specific brush. Please change it so that Build Meshes creates separate meshes and collision shapes for each brush.
This plugin creates a single Array Mesh for the entire map. In old BSP game engines, you could hit individual brushes with a raycast for doing various things like getting the texture name for that specific brush. Please change it so that Build Meshes creates separate meshes and collision shapes for each brush.