codecat / godot-tbloader

TrenchBroom Loader for Godot 4. (Alternative to Qodot)
MIT License
232 stars 29 forks source link

Separate Meshes for Each Brush #84

Closed humansandbag closed 11 months ago

humansandbag commented 11 months ago

This plugin creates a single Array Mesh for the entire map. In old BSP game engines, you could hit individual brushes with a raycast for doing various things like getting the texture name for that specific brush. Please change it so that Build Meshes creates separate meshes and collision shapes for each brush.

krazyjakee commented 11 months ago

Dupe of #71