Open greenfox1505 opened 10 months ago
This version of tbloader.gdextension allows TBLoader to be used in exports (debug and release):
tbloader.gdextension
[configuration] entry_symbol = "tbloader_init" compatibility_minimum = "4.1" [libraries] windows.release.x86_64 = "bin/tbloader.windows.x86_64.dll" windows.debug.x86_64 = "bin/tbloader.windows.x86_64.dll" linux.release.x86_64 = "bin/libtbloader.linux.x86_64.so" linux.debug.x86_64 = "bin/libtbloader.linux.x86_64.so" macos.debug.x86_64 = "bin/libtbloader.macos.universal.dylib" macos.release.x86_64 = "bin/libtbloader.macos.universal.dylib"
You will also need to make sure map files are included in your build. I could have included a "ignore autosaves" thing, but it only saves a few megs.
Good call, thanks! I also notice in the godot-cpp example project that libraries could be included as resources too. I wonder if that's worth looking into, as well.
This version of
tbloader.gdextension
allows TBLoader to be used in exports (debug and release):You will also need to make sure map files are included in your build. I could have included a "ignore autosaves" thing, but it only saves a few megs.