Open greenfox1505 opened 10 months ago
I think it's something around these? Maybe the FileAccess
thing doesn't work quite the same on exports?
https://github.com/codecat/godot-tbloader/blob/84a891f6499439c079833b8cf1c8335e8fec0c29/src/builder.cpp#L606C15-L606C42
or
https://github.com/codecat/godot-tbloader/blob/84a891f6499439c079833b8cf1c8335e8fec0c29/src/builder.cpp#L584C1-L596
Do you have the ability to see the log at runtime? Maybe it says something.
You might be right though - FileAcces might only look at files on disk instead of the resource bundle!
There isn't any log-spam that isn't my own logging.
Running
build_meshes()
in editor works fine. Building and loading a level with editor+debugger version normally works fine. But trying to load a level in an export build only loads textures, not materials.