Closed Skaruts closed 2 weeks ago
It seems entities are being imported with incorrect roll from angles. I was noticing when I "rolled" entities one way in TB, they would appear rolled the opposite way in Godot. I changed this code to use -roll and it fixed it. So far so good.
roll
angles
-roll
https://github.com/codecat/godot-tbloader/blob/84a891f6499439c079833b8cf1c8335e8fec0c29/src/builder.cpp#L328-L332
I haven't tested this with mangle, since I have no use for it.
mangle
Just did some testing and you're right! I've fixed this.
It seems entities are being imported with incorrect
roll
fromangles
. I was noticing when I "rolled" entities one way in TB, they would appear rolled the opposite way in Godot. I changed this code to use-roll
and it fixed it. So far so good.https://github.com/codecat/godot-tbloader/blob/84a891f6499439c079833b8cf1c8335e8fec0c29/src/builder.cpp#L328-L332
I haven't tested this with
mangle
, since I have no use for it.