This PR allows the user to provide a scene named "worldspawn.tscn" that will be instantiated for the worldspawn entity, just like they would for a custom entity. This scene can even have a script attached to it, which can be used to access any custom properties added to worldspawn in your fgd file.
This PR allows the user to provide a scene named "worldspawn.tscn" that will be instantiated for the worldspawn entity, just like they would for a custom entity. This scene can even have a script attached to it, which can be used to access any custom properties added to worldspawn in your fgd file.