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codecat
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unet
Unified Lobby Networking library in C++, providing cross-play between Steam lobbies, Gog Galaxy lobbies, and Enet sockets.
MIT License
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Unet::Internal::Context::SendTo implementation
#2
Closed
xMyran
closed
5 years ago
xMyran
commented
5 years ago
There's some very odd details there,
It has to check the MTU for unreliable messages if its sending one
It shouldnt always send everything as reliable just because its MTU is infinite
Split messages might actually need to be sent as reliable
There's some very odd details there,