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什么是 IdleHandler?有什么用?怎么用? #189

Open kukyxs opened 4 years ago

kukyxs commented 4 years ago

IdleHandler 可以用来提升提升性能,主要用在我们希望能够在当前线程消息队列空闲时做些事情(譬如UI线程在显示完成后,如果线程空闲我们就可以提前准备其他内容)的情况下,不过最好不要做耗时操作。具体用法如下。

//getMainLooper().myQueue()或者Looper.myQueue()
Looper.myQueue().addIdleHandler(new IdleHandler() {  
    @Override  
    public boolean queueIdle() {  
        //你要处理的事情
        return false;    
    }  
});

关于 IdleHandler 在 MessageQueue 与 Looper 和 Handler 的关系原理源码分析如下:

/**
 * 获取当前线程队列使用Looper.myQueue(),获取主线程队列可用getMainLooper().myQueue()
 */
public final class MessageQueue {
    ......
    /**
     * 当前队列将进入阻塞等待消息时调用该接口回调,即队列空闲
     */
    public static interface IdleHandler {
        /**
         * 返回true就是单次回调后不删除,下次进入空闲时继续回调该方法,false只回调单次。
         */
        boolean queueIdle();
    }

    /**
     * <p>This method is safe to call from any thread.
     * 判断当前队列是不是空闲的,辅助方法
     */
    public boolean isIdle() {
        synchronized (this) {
            final long now = SystemClock.uptimeMillis();
            return mMessages == null || now < mMessages.when;
        }
    }

    /**
     * <p>This method is safe to call from any thread.
     * 添加一个IdleHandler到队列,如果IdleHandler接口方法返回false则执行完会自动删除,
     * 否则需要手动removeIdleHandler。
     */
    public void addIdleHandler(@NonNull IdleHandler handler) {
        if (handler == null) {
            throw new NullPointerException("Can't add a null IdleHandler");
        }
        synchronized (this) {
            mIdleHandlers.add(handler);
        }
    }

    /**
     * <p>This method is safe to call from any thread.
     * 删除一个之前添加的 IdleHandler。
     */
    public void removeIdleHandler(@NonNull IdleHandler handler) {
        synchronized (this) {
            mIdleHandlers.remove(handler);
        }
    }
    ......
    //Looper的prepare()方法会通过ThreadLocal准备当前线程的MessageQueue实例,
    //然后在loop()方法中死循环调用当前队列的next()方法获取Message。
    Message next() {
        ......
        for (;;) {
            ......
            nativePollOnce(ptr, nextPollTimeoutMillis);
            synchronized (this) {
                ......
                //把通过addIdleHandler添加的IdleHandler转成数组存起来在mPendingIdleHandlers中
                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            //循环遍历所有IdleHandler
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    //调用IdleHandler接口的queueIdle方法并获取返回值。
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }
                //如果IdleHandler接口的queueIdle方法返回false说明只执行一次需要删除。
                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }
            ......
        }
    }
}