Develop a GUI that assists users in creating a skeleton of a SourceMeter Java mapping example for the CodeMetropolis toolchain. This GUI should visually represent the mapping process using Minecraft elements to illustrate the connection between SourceMeter metrics and architectural elements in Minecraft, initially omitting conversion details.
Description
This GUI aims to provide a straightforward, visual method for users to understand and create basic mapping examples between SourceMeter Java metrics and Minecraft architectural elements. By focusing on the linking sources such as packages, classes, methods, and attributes, users will be able to construct a foundational mapping configuration.
Features
Visual Mapping Creation: Utilize images of Minecraft elements to guide users through the process of mapping SourceMeter metrics to architectural representations.
Skeleton Mapping Example: Generate a basic skeleton of a mapping example that includes essential linkings but leaves out conversions for simplicity.
Warning Notice: Display a clear warning to users that the generated mapping example is not comprehensive and may require further customization for full mapping scenarios.
Action Items
[ ] Design the GUI layout to facilitate easy understanding and interaction with the mapping process.
[ ] Implement functionality to visually select SourceMeter metric linkings (package, class, method, attribute) and correspond them with Minecraft elements.
[ ] Provide a mechanism for generating and displaying a skeleton mapping example based on user selections.
[ ] Include a prominent warning message within the GUI to inform users about the limitations of the generated mapping example.
[ ] Ensure the GUI is intuitive and guides users through each step of creating a basic mapping configuration.
Goal
The goal of this GUI is to demystify the process of mapping SourceMeter metrics to Minecraft architectural elements for users new to the CodeMetropolis toolchain. By offering a visual, interactive way to create mapping examples, we aim to enhance user engagement and provide a foundational understanding of mapping configurations without overwhelming them with complexities from the outset.
Objective
Develop a GUI that assists users in creating a skeleton of a SourceMeter Java mapping example for the CodeMetropolis toolchain. This GUI should visually represent the mapping process using Minecraft elements to illustrate the connection between SourceMeter metrics and architectural elements in Minecraft, initially omitting conversion details.
Description
This GUI aims to provide a straightforward, visual method for users to understand and create basic mapping examples between SourceMeter Java metrics and Minecraft architectural elements. By focusing on the linking sources such as packages, classes, methods, and attributes, users will be able to construct a foundational mapping configuration.
Features
Action Items
Goal
The goal of this GUI is to demystify the process of mapping SourceMeter metrics to Minecraft architectural elements for users new to the CodeMetropolis toolchain. By offering a visual, interactive way to create mapping examples, we aim to enhance user engagement and provide a foundational understanding of mapping configurations without overwhelming them with complexities from the outset.