Closed znhernand closed 4 weeks ago
Not necessarily a bug, EVs can go up to 255, although stat changes only happen every 4 points so it's not necessary for them to go up to 255 as you'd just be wasting EVs doing nothing.
Technically this is a bug for Gen VI and onward, as EVs should cap at 252 in those games. I'll keep it open for now.
I guess you're right actually, although it looks like that's a change from Gen 7 onward, which means I wasted time trying to get my stats perfect in SwSh. A lot of the issues could probably be solved with a generation detection probably.
@Evilstar006 It's Gen VI onward: https://bulbapedia.bulbagarden.net/wiki/Effort_values#Generation_VI
individual stats now max out at 252 EVs instead of 255; if a Pokémon is transferred forward into a Generation VI game while it has 253 or more effort values in a stat, they will be reduced to 252
It's still a nice quality of life that I wasn't aware of to much gen 3 and 4 for me, although it would be a nice quality of life feature for Gens 3 through I guess 5 lol although you'd probably have to put the same handler in. If I knew more on the programming language you were using I'd help, but I enjoy some more niche languages, but I'm excited to see what will become of this, it's very handy right now with my computer Out of Commission.
If it's any consolation I'm having to manually write a massive string of Gameshark code to fix the stats for the Gen 1 Pokemon I hand randomized before realizing that those EVs were wonky as all get out.
This is now being worked on.
A small bug, EVs are supposed to cap off at a maximum of 252 not 255.