Open GoogleCodeExporter opened 8 years ago
[deleted comment]
Just to clarify, you just delete the parenthesis for it to work. ( Took me a
while to figure this out. LOL )
Original comment by SliferSl...@gmail.com
on 23 Mar 2011 at 2:07
If I don't get the "must be .pkm file" error message i get "Invalid filesize"
maybe I'm just an idiot, but help?!
Original comment by pozzythe...@gmail.com
on 23 Mar 2011 at 2:19
delete the parenthesis where?
Original comment by MacDL...@gmail.com
on 23 Mar 2011 at 2:35
Quotation marks... not parenthesis
Original comment by Mitchell...@gmail.com
on 23 Mar 2011 at 5:03
oops, I fail at punctuation. I meant quotations, thx Mitchell. As for the
"Invalid Filesize" error message, I get that too when I send a pokesav modified
pokemon. However, it works fine just sending the same pokemon I received from
my game (cloning works perfectly for me)
Original comment by SliferSl...@gmail.com
on 23 Mar 2011 at 8:59
looking closer, I noticed all pokemon I received from the game are 220 bytes
and all pokemon created in PokeSav are 236 bytes. This would explain the
Invalid Filesize error... boohoo, still no modded pokemon
Original comment by SliferSl...@gmail.com
on 23 Mar 2011 at 9:20
I just tried editing the code to allow sending 236 byte .pkm and tried to send
it to my Pokemon white. It established a connection, but the game had a
"communication error please turn of your game" error. looks like the only file
size white can handle is 220 byte.
Original comment by SliferSl...@gmail.com
on 25 Mar 2011 at 1:10
forgot to mention that the "communication error" happened while it was
"Checking the GTS Server..."
Original comment by SliferSl...@gmail.com
on 25 Mar 2011 at 1:11
and now I've read CommonIssues under the wiki tab and all is clear...
sorry bout the multi-post
Original comment by SliferSl...@gmail.com
on 25 Mar 2011 at 1:15
Original issue reported on code.google.com by
poxl...@gmail.com
on 22 Mar 2011 at 2:57