codename-B / bMiniMap

A minimap exclusively for SpoutCraft
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Transparency in the height renderer #20

Closed xZise closed 12 years ago

xZise commented 12 years ago

This pull bases on pull request #19 and allows the height renderer to use transparencies. So glass is now “opaque”. Instead of searching the y & id combination the height and density renderers now get all ids of one x/z coordinate.

Fabian

PS: Please note that I don't know if it is okay to load a chunk within an asynchronous thread.

codename-B commented 12 years ago

Tasty, I approve this pull!

I'll get it added when I figure out how to rebase off a commit/pull on git XD

Or just do it manually, but either ways it'll be pulled. Great work!

xZise commented 12 years ago

So I rebased the commits on my part (didn't saw you tried to apply Afforess changes).

I have one question: What does your dy do? As I didn't know I named the methods in HeightRenderer applyDy but maybe you have a better name.

Fabian