I followed the instructions for compiling; no issue here.
When I launch the file carnage3d-debug in bin I get an error:
$ bin/carnage3d-debug
System initialize
Working directory: '~/soft/git/carnage3d/bin'
Cannot load config from 'config/sys_config.json'
Cannot load configuration
System shutdown
After running a locate to find sys_config.json I find sys_config.json.default
I rename sys_config.json.default to sys_config.json
I launch bin/carnage3d-debug and get this error:
$ ./carnage3d-debug
System initialize
Working directory: '~/soft/git/carnage3d/bin'
gta_gamedata_location directory does not exists
Init MemoryManager
Frame heap memory size: 12582912
GLFW Information: 3.2.1 X11 GLX EGL clock_gettime /dev/js Xf86vm shared
Initialize OpenGL 3.2 (Core profile)
Screen resolution: 1024x768, Vsync: disabled, Fullscreen: no
OpenGL Vendor: Intel Open Source Technology Center
OpenGL Renderer: Mesa DRI Intel(R) Sandybridge Mobile
OpenGL Version: 3.3 (Core Profile) Mesa 19.0.8
GLSL Version: 3.30
Graphics Device caps:
max array texture layers: 512
max texture buffer size: 134217728 bytes
Render program loaded shaders/texture_color.glsl
Render program loaded shaders/gui.glsl
Render program loaded shaders/city_mesh.glsl
Render program loaded shaders/sprites.glsl
Render program loaded shaders/debug.glsl
Cannot open map data file 'NYC.CMP'
carnage3d-debug: ../src/SpriteManager.cpp:21: bool SpriteManager::InitLevelSprites(): Assertion `gGameMap.mStyleData.IsLoaded()' failed.
Aborted (core dumped)
I followed the instructions for compiling; no issue here.
When I launch the file carnage3d-debug in bin I get an error: $ bin/carnage3d-debug System initialize Working directory: '~/soft/git/carnage3d/bin' Cannot load config from 'config/sys_config.json' Cannot load configuration System shutdown
After running a locate to find sys_config.json I find sys_config.json.default I rename sys_config.json.default to sys_config.json
I launch bin/carnage3d-debug and get this error:
$ ./carnage3d-debug System initialize Working directory: '~/soft/git/carnage3d/bin' gta_gamedata_location directory does not exists Init MemoryManager Frame heap memory size: 12582912 GLFW Information: 3.2.1 X11 GLX EGL clock_gettime /dev/js Xf86vm shared Initialize OpenGL 3.2 (Core profile) Screen resolution: 1024x768, Vsync: disabled, Fullscreen: no OpenGL Vendor: Intel Open Source Technology Center OpenGL Renderer: Mesa DRI Intel(R) Sandybridge Mobile OpenGL Version: 3.3 (Core Profile) Mesa 19.0.8 GLSL Version: 3.30 Graphics Device caps: