Closed MiroslavR closed 3 years ago
Wow, that's an exhaustive comparison, thanks! :)
It should be pretty close now, although not 100% accurate. These weapon timings can be configured via gamedata/entities/weapons.json so it is possible to play with.
Here's a table illustrating the timing differences of weapons being emptied from full (99) ammo:
MG and flamethrower empty way too fast in Carnage3D. They also seem to produce fewer projectiles - Carnage3D considers 1 ammo = 1 projectile, whereas the original game has several projectiles (5?) for 1 ammo.