codenamecpp / carnage3d

Reimplementation of Grand Theft Auto 1 [GTA1]
MIT License
477 stars 38 forks source link

Weapons sound differently #62

Closed MiroslavR closed 3 years ago

MiroslavR commented 3 years ago

The original game:

  1. Stops the existing weapon sound when you fire, i.e. it doesn't allow weapon sounds to overlap.
  2. Seems to randomize the pitch.
codenamecpp commented 3 years ago

Hi!

  1. OK, it might be not hard to fix
  2. It is applies not only to weapons but also for many other sound effects in game so fixing is beyond the scope of this task
codenamecpp commented 3 years ago

Did a bit refactore to sound manager last night, so now both of these issues hopefully resolved