codenamecpp / carnage3d

Reimplementation of Grand Theft Auto 1 [GTA1]
MIT License
477 stars 38 forks source link

[Sound] Figure out cars engine sound logic #63

Open codenamecpp opened 3 years ago

JernejL commented 3 years ago

Maybe a good start for this is gtacars + gta wave program, the audio is just pitch controlled in game.

codenamecpp commented 3 years ago

Hi, JernejL Yep, this is how it works now - I change pitch depending on vehicle speed. Quick and dirty solution for now.