Closed kattjevfel closed 2 years ago
oxipng 5.0.1, parameters used: -asZomax
Processing: carnage3d_logo.png 349x76 pixels, PNG format 4x8 bits/pixel, RGBA IDAT size = 13225 bytes File size = 13368 bytes Trying: 6 combinations Found better combination: zc = 0 zs = 0 f = 0 10018 bytes IDAT size = 10018 bytes (3207 bytes decrease) file size = 10125 bytes (3243 bytes = 24.26% decrease) Output: carnage3d_logo.png
Processing: SplitScreenTest.png 1696x1088 pixels, PNG format 3x8 bits/pixel, RGB IDAT size = 745702 bytes File size = 745977 bytes Trying: 6 combinations Found better combination: zc = 0 zs = 0 f = 0 528461 bytes IDAT size = 528461 bytes (217241 bytes decrease) file size = 528568 bytes (217409 bytes = 29.14% decrease) Output: SplitScreenTest.png
Processing: WorksOnLinux.png 1680x1050 pixels, PNG format 4x8 bits/pixel, RGBA IDAT size = 278979 bytes File size = 279497 bytes Reducing image to 3x8 bits/pixel, RGB Trying: 6 combinations Found better combination: zc = 0 zs = 0 f = 0 209087 bytes IDAT size = 209087 bytes (69892 bytes decrease) file size = 209159 bytes (70338 bytes = 25.17% decrease) Output: WorksOnLinux.png
There's really no need to optimize 3 pngs which are not even in game.
oxipng 5.0.1, parameters used: -asZomax