codenamecpp / carnage3d

Reimplementation of Grand Theft Auto 1 [GTA1]
MIT License
478 stars 38 forks source link

Car speed difference in wasm and native #76

Open astralaster opened 2 years ago

astralaster commented 2 years ago

Hi,

this is just a question. Why do the cars in the wasm demo already have different speeds and when I compile it native from master branch all cars have a max speed of 13? Do I need the full game data files?

codenamecpp commented 2 years ago

Hi, @astralaster The wasm version which currently available by link in README (https://codenamecpp.github.io/carnage3d/web/carnage3D_wasm.html) hasn't been updated in a long time and outdated. I will update it when I have free time.

astralaster commented 2 years ago

So there were specific stats for the different cars implemented and now all cars behave the same? I'm trying to find a feature which I could improve and the missing car stats are very obvious.

codenamecpp commented 2 years ago

The current implementation of car physics is just as dumb as the previous one, the only difference is the "mass" property of the cars if I remember correctly. The only way to improve it - completely redo car physics to match original game.