Open astralaster opened 2 years ago
Hi, @astralaster The wasm version which currently available by link in README (https://codenamecpp.github.io/carnage3d/web/carnage3D_wasm.html) hasn't been updated in a long time and outdated. I will update it when I have free time.
So there were specific stats for the different cars implemented and now all cars behave the same? I'm trying to find a feature which I could improve and the missing car stats are very obvious.
The current implementation of car physics is just as dumb as the previous one, the only difference is the "mass" property of the cars if I remember correctly. The only way to improve it - completely redo car physics to match original game.
Hi,
this is just a question. Why do the cars in the wasm demo already have different speeds and when I compile it native from master branch all cars have a max speed of 13? Do I need the full game data files?