Closed Tripform closed 1 year ago
Thanks for the input, I'll add a reset function along the changes introduced with Patch 14 in the next update.
The feature has been added in v0.11.16: https://github.com/codengine/SOTFEdit/releases/tag/v0.11.16
Not sure its working, should i send my save file for reference?
The fires are reset to 1 fuel per (minute? second?) which is default and 300 fuel and they are ignited.
Maybe you just have to wait a bit :)
I will check but last night had a two or three hour play session and the fires never did go out.
I'll try to reproduce it later today. Which type of fire did you test it with?
It is doing this on all the different types. 1 stick, two sticks, rocks, and log fires. Doesn’t seem to make a difference
So, I tried it with a fresh savegame, placed a minimal fire with two sticks and it is extinguished after five minutes. When I set it to eternal, it will stay lit (of course).
When I reset it again, it will extinguish after five minutes. Could it be that the issue is that Steam overwrote your changes through a Cloud Save?
The best way to cancel this out is to start the game first, then edit the savegame (and save), then enter your savegame.
I’ll try it out. I’m not sure about the steam cloud save overwriting. But everything else I do on sotfedit works as it should. I’ll get back to you if it doesn’t work
Hello, I’m can confirm that the issue seems to be fixed! Thanks for the quick responses!
Hello,
Thanks for the awesome save game editor. Quick note. When using the refuel and ignite fires command. The fires stay lit forever. Is there a way to manage the amount of fuel that is added to the fires? The only way to remove fires is to turn on building destruction. And sometimes players might not want to have to smash there building apart to remove a perpetual fire.
Thank you!