Closed Cubly closed 1 year ago
Hi, is the detected path in general correct? Moreover, could you check if the path is read-only and who is the file owner? Last but not least, could you try to run the editor as an Administrator?
Hi, yeah the path is correct, my user is the owner and has all perms. Running as administrator had the same problem.
Interesting. There should be an Exception in the log file which describes the reason. Could you paste that as well?
That's the only thing in the log file I'm afraid.
Alright, I'll prepare a special debug version of the Application. It would be nice if you could use that executable and test it again. Very strange 🤔
Here you go. The exception not being logged was actually a bug on my end :)
Got it now https://pastebin.com/Xu12sWhz
Ah I see the reason immediately. I'm using the directory name as a unique identifier for the savegame and did not expect them to be not unique. I'll fix it :) Thanks for reporting it.
One more thing: Could you paste the directory structure of your savegame directory, starting at C:\Users\x\AppData\LocalLow\Endnight\SonsOfTheForest\Saves?
C:\Users\<User>\AppData\LocalLow\Endnight\SonsOfTheForest\Saves\<SteamID>\Multiplayer\<SomeID>\json files C:\Users\<User>\AppData\LocalLow\Endnight\SonsOfTheForest\Saves\<SteamID>\MultiplayerClient\<SomeID>\json files
Ahhhh that makes total sense. I've not tested it with Multiplayer yet :) I'm building a fixed version right now, would be nice if you could try it again when the build is done.
Will do!
Works well now. Ty!
Works well now. Ty!
Awesome. Thank you!
Doesn't detect save files
Log: https://pastebin.com/v83xwV8s