Closed codeonwort closed 4 years ago
albedo (1, 1, 1) metallic 0 roughness 1
Left: mine, right: UE4
It's subtle, but the main reason is not IBL but indirect lighting by sun.
In the UE4 scene if I darken the directional light and let the sky light governs the lighting, it looks like mine. Also in my scene if I brighten the directional light, the area that receives the directional light looks white.
So, what I have to do is...
Need more polishing but now scene capture works.
Milestone: v0.5.3