codeonwort / pathosengine

OpenGL Rendering Engine for Study
MIT License
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Merge rendering-challenge-1 for omnidirectional shadow #17

Closed codeonwort closed 3 years ago

codeonwort commented 3 years ago
  1. Add guard tower model to World_RC1.
  2. Add delegate for class method. (AssetStreamer only)
  3. Add spaceship models to World_RC1.
  4. Make GL error callbacks more verbose.
  5. Enable depth clamping for cascaded shadow map.
  6. Load more PBR textures from Wavefront Mtl.
  7. Implement omnidirectional shadow by point lights.