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codeonwort
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pathosengine
OpenGL Rendering Engine for Study
MIT License
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Merge rendering-challenge-1 for omnidirectional shadow
#17
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codeonwort
closed
3 years ago
codeonwort
commented
3 years ago
Add guard tower model to World_RC1.
Add delegate for class method. (AssetStreamer only)
Add spaceship models to World_RC1.
Make GL error callbacks more verbose.
Enable depth clamping for cascaded shadow map.
Load more PBR textures from Wavefront Mtl.
Implement omnidirectional shadow by point lights.