codeonwort / pathosengine

OpenGL Rendering Engine for Study
MIT License
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Frustum culling for primary visibility (v0.6.3) #28

Closed codeonwort closed 2 years ago

codeonwort commented 2 years ago

Implement CPU frustum culling for primary visibility (depth prepass and base pass).

Future works:

codeonwort commented 2 years ago

Frustum culling for omni shadow maps is done in c9c142e5c9e92f5da77fd2b4e8024399d76d68bc