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codeonwort
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pathosengine
OpenGL Rendering Engine for Study
MIT License
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Area light
#31
Closed
codeonwort
closed
2 years ago
codeonwort
commented
2 years ago
Changelog
Convert point light to sphere light.
Add rect light.
Change scene depth format (int -> float).
References
GPU Pro 5, "Physically Based Area Lights"
SIGGRAPH 2013, "Real Shading in Unreal Engine 4"
SIGGRAPH 2014, "Moving Frostbite to PBR"
Changelog
References