Open codeonwort opened 2 years ago
Uniform raymarching (min=54, max=96)
Adaptive raymarching (min=54, max=96)
Adaptive raymarching, reference quality (min=200, max=400)
Raymarching strategy:
But once a ray exits fine march, it never reaches to the second cloud. There is just not enough iterations left once fine march is done. This is largely due to erosion noises which carve the cloud shapes and cause long-stay fine march, but they are also essential for visual.
I don't wanna increase the iteration count but I'm out of idea for now.
My volumetric clouds, implemented several years ago, but it never worked as I wanted in various aspects:
After some rework:
Fixed things so far:
TODO: