coderCleric / Poltergeist

MIT License
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[Suggestion] Items + Features #17

Closed Dsnherdude066 closed 1 month ago

Dsnherdude066 commented 3 months ago

All Items That Can Be Interacted With Not Just Noise Items

Items Remote(Toggle Lights + Click), Robot(Robot Noise), Whoope(Woops), Teeth(Chatters), Rubber Duck(Squeaks), Old phone(Rings), Laser Pointer(on/off), (Pro/Norm)flash light(on/off), Hairdryer(Hair Dryer Noise), Gift box(Open), Fancy lamp(on/off), Double-barrel(fires), DIY-flashbang(activates), flashbang(activates), Radar-Booster(on/off), Extension Ladder(open/close)

Features Config Energy, base(0-100) max(100-1000) Client Side Toggle, lets you toggle if you want the mod to be fully client side(If Needed) "Possess" lets you take as enemy's, not control, only talk

coderCleric commented 2 months ago

Definitely going to do some of these (being able to use more items does sound like a good time) and do plan to make more config options. I'm not sure if I'll implement all of these, but I will do a good deal of them.

ChloeDawn commented 2 months ago

To add to this, I think it would be cool if ghosts could close and open the ship door, maybe at a cost of 50, matching the requirement of toggling a powered door. And it would be great if you could trigger the teleporters - it has both potential for aid and for trolling, much like sound-making interactions. To pair with the teleporter interaction, maybe the monitor switching could be interactive too? I don't know what ideal costs for these interactions would be though.

coderCleric commented 2 months ago

I'm not sure on the teleporter and monitor stuff since the ship monitor doesn't always display properly, but ship doors is actually implemented and should roll out with the next update.

Dsnherdude066 commented 2 months ago

@coderCleric can you add support for the levers on.... embrion? the new moon that looks like a military base image

Dsnherdude066 commented 2 months ago

this one image

coderCleric commented 2 months ago

This is currently working in my development version and will be pushed out with the next update, which should be this weekend.

coderCleric commented 1 month ago

Gonna close as completed as of v1.1.0.