coderCleric / Poltergeist

MIT License
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[Suggestion] More Interactable Objects #4

Closed BrowsingTheInternet closed 7 months ago

BrowsingTheInternet commented 7 months ago

Full interact control toggle in the config file to interact with all objects with few reasonable limitations

Those are:

If you strive to a non-griefing mod, I utterly understand if you ignore this suggestion of mine.

coderCleric commented 7 months ago

I probably won't do something to this degree due to griefing concerns, but I do plan to add more interactable objects as time goes on.

CoolLKKPS commented 7 months ago

Full interact control toggle in the config file to interact with all objects with few reasonable limitations Those are:

  • Inverse and Regular teleporter Buttons

if Ghost can control Regular teleporter Buttons, that's too OP, except limit teleport count

  • Valves

valve steams is design to block player sight, if Ghost can turn off, in some situation that will be useful

and that definitely must configurable and only host config will be used for everyone, and should add 1s interact cooldown by default, bc this mod can use in vanilla game, which is good in my opinion, but need more balance

Test-Account666 commented 7 months ago

Open Cabinet Doors & Cabinet Doors Inside The Facility

I think this should definitely be a thing, since you can already interact with normal doors

Decorations (Plushie, Pumpkin, Shower, TV, Table Candles)

That would be awesome, since you can already make the horns go off

Circuit Box Open/Close & Flip Switches

Definitely! But maybe only temporary? I don't think it would be much fun, if a dead player permanently turned off the lights...

Hydraulic Door Buttons

I think this should only work for closing them and only if there's at least one person inside the ship to counter griefing

I don't think the rest should be added to this mod, especially since you can use it in vanilla lobbies too...

coderCleric commented 7 months ago

I'm going to look into how to mitigate spamming, then look more specifically at what objects to add support for.

coderCleric commented 7 months ago

Added what of these I plan to in 0.3.0.