coderCleric / Poltergeist

MIT License
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[BUG] change speed adjustment default linked keybind #5

Closed CoolLKKPS closed 4 months ago

CoolLKKPS commented 4 months ago

@coderCleric i use 1 and 3 key to switch items, and that conflict with speed adjustment in this mod bc that will trigger tp to player

CoolLKKPS commented 4 months ago

ok i notice u already prepare an update to add spectate mode:

Mode Switching: Pressing "Item Secondary Use" (default "q") switches between vanilla and modded spectate modes.

but i still recommend u change the keybind about speed adjustment, to link "Store furniture" and "Replace furniture", which default is "x" and "b", so i won't need to change config again

CoolLKKPS commented 4 months ago

i have to note RunBarebones option changed to DefaultToVanilla...

coderCleric commented 4 months ago

It won't make it into this update, but I will find some way to resolve this issue. I'll probably make it so that the teleporting works based on cycling through targets, then teleporting to the targeted player. I have played with the idea of having the speed adjustment linked to a keyboard key, but it was clunky since you would need to move a hand to adjust it.

CoolLKKPS commented 4 months ago

usually user won't use speed adjustment too often just like a game call Battlefield (except speed are way too slow), usually user want to instantly speed up in spectator mode just like sprint; and also u can try to use controller, or rebind "Store furniture" and "Replace furniture" keys if feel clunky, that way will always have the solution

ItsGreyToday commented 4 months ago

Why not use https://thunderstore.io/c/lethal-company/p/Rune580/LethalCompany_InputUtils/. Many popular mods are using this one.

CoolLKKPS commented 4 months ago

Why not use https://thunderstore.io/c/lethal-company/p/Rune580/LethalCompany_InputUtils/. Many popular mods are using this one.

i was thinking about this before, if can able to not conflict with other keybinds by default that will be great, i agree

coderCleric commented 4 months ago

Hm, okay, I'll look into that one.

coderCleric commented 4 months ago

Okay, yeah, this should be really helpful, thanks for pointing it out! I probably won't allow fully separated binding (no reason to have interact be bound to different keys when alive vs dead), but it will definitely be useful for things like the speed adjustment.

CoolLKKPS commented 4 months ago

@coderCleric yea but not just the keybind issues unfortunately, if u have multiple players in ur lobby, u can try my "among us" idea in here in short, add ui interface for tp feature

coderCleric commented 4 months ago

I'm honestly thinking of implementing a teleporting method that lets you cycle through target players, then press a secondary button to teleport to the targeted one. A dedicated UI menu for it would probably be better honestly, but is outside of the scope of what I have time for rn, honestly.

CoolLKKPS commented 4 months ago

I'm honestly thinking of implementing a teleporting method that lets you cycle through target players, then press a secondary button to teleport to the targeted one.

i previous was thinking, if have UI interface just like among us style would be better, but since other mods already try that and didn't looks good (won't lock the cam), so yea this time i agree with u, will recall some feedback, but keybind issues still there tho

coderCleric commented 4 months ago

I've actually just now gotten InputUtils working on my end, so the next update will have reconfigurable keybinds for toggling the ghost light, acceleration, deceleration, and switching spectate modes.

CoolLKKPS commented 4 months ago

I've actually just now gotten InputUtils working on my end, so the next update will have reconfigurable keybinds for toggling the ghost light, acceleration, deceleration, and switching spectate modes.

nice, yes thats the good news, keep up the good work!

coderCleric commented 4 months ago

Resolved in 0.3.0.