Open piqey opened 10 months ago
We also can't discount the possibility that outfit replication across multiple types of player models, e.g., combine soldier vs. rebel vs. citizen, etc., might be too difficult and inconsistent for this kind of broad-spectrum adjusting to be sufficient. We might want to restrict the available player models to Half-Life 2 citizen models only, as that does best fit the theme suggested by the term "survivor".
We need to have some sort of system to apply translations to cosmetic outfits when players are using specific player models. The list of these includes:
We'll also need to add a field or method to cosmetics to allow them to bypass this offset/translation/correction system if it shouldn't apply to whatever it is they are meant to do.