Closed Jau-Al closed 3 years ago
I had an problem too with dont compile on linux. I was something in the DungeonArchitect.uplugin
Could you please post the content of it than maybe i can help you
No whit-list that could limit it to Windows or MacOS.
{
"FileVersion": 3,
"Version": 92,
"VersionName": "2.9.2",
"FriendlyName": "Dungeon Architect",
"Description": "Build procedural dungeons",
"Category": "Procedural",
"CreatedBy": "Ali Akbar Vathi",
"CreatedByURL": "http://coderespawn.com",
"DocsURL": "",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/1a4ad2a06f174a26af8a29728241ce42",
"SupportURL": "",
"EngineVersion": "4.20.0",
"CanContainContent": true,
"Installed": true,
"Modules": [
{
"Name": "DungeonArchitectRuntime",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "DungeonArchitectEditor",
"Type": "Editor",
"LoadingPhase": "Default"
},
{
"Name": "DungeonArchitectHelpSystem",
"Type": "Editor",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "ApexDestruction",
"Enabled": true
}
]
}
I dont had any compile problems. I tested it now. Created an new Blueprint Project copied the Plugin into MyProject/Plugins and on start up it asked me if i want to compile the plugin. It worked without problems. I use UE4 4.20 branch.
aaaaah I'm sorry !
Some time aga, before the plugin update, I tried compiling the previous version (for 4.19) in a project and with the whole engine. It failed. It looks like I forgot to remove the files inside the engine. I removed everythinng, created a new empty project, added the plugin and it compiled.
sryyyyy
Hello, I downloaded (August 14th 2018) the last Dungeon Architect from Epic launcher on Windows. I then copied the plugin in a dedicated projects, so that it would be compiled when opened on Linux (Ubuntu 18.04).
I opened Unreal Editor 4.20.1, opened the project. It started compiling then :
Weird if the plugin compiled on Windows and Mac at Epic... Any idea ?