coderespawn / dungeon-architect-ue4-issues

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Can't build for Linux on UE 4.20.1 #16

Closed Jau-Al closed 3 years ago

Jau-Al commented 5 years ago

Hello, I downloaded (August 14th 2018) the last Dungeon Architect from Epic launcher on Windows. I then copied the plugin in a dedicated projects, so that it would be compiled when opened on Linux (Ubuntu 18.04).

capture d ecran de 2018-08-15 06-24-35

I opened Unreal Editor 4.20.1, opened the project. It started compiling then :

capture d ecran de 2018-08-15 06-18-11

Weird if the plugin compiled on Windows and Mac at Epic... Any idea ?

LinuxDonald commented 5 years ago

I had an problem too with dont compile on linux. I was something in the DungeonArchitect.uplugin

Could you please post the content of it than maybe i can help you

Jau-Al commented 5 years ago

No whit-list that could limit it to Windows or MacOS.

{
    "FileVersion": 3,
    "Version": 92,
    "VersionName": "2.9.2",
    "FriendlyName": "Dungeon Architect",
    "Description": "Build procedural dungeons",
    "Category": "Procedural",
    "CreatedBy": "Ali Akbar Vathi",
    "CreatedByURL": "http://coderespawn.com",
    "DocsURL": "",
    "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/1a4ad2a06f174a26af8a29728241ce42",
    "SupportURL": "",
    "EngineVersion": "4.20.0",
    "CanContainContent": true,
    "Installed": true,
    "Modules": [
        {
            "Name": "DungeonArchitectRuntime",
            "Type": "Runtime",
            "LoadingPhase": "PreDefault"
        },
        {
            "Name": "DungeonArchitectEditor",
            "Type": "Editor",
            "LoadingPhase": "Default"
        },
        {
            "Name": "DungeonArchitectHelpSystem",
            "Type": "Editor",
            "LoadingPhase": "Default"
        }
    ],
    "Plugins": [
        {
            "Name": "ApexDestruction",
            "Enabled": true
        }
    ]
}
LinuxDonald commented 5 years ago

I dont had any compile problems. I tested it now. Created an new Blueprint Project copied the Plugin into MyProject/Plugins and on start up it asked me if i want to compile the plugin. It worked without problems. I use UE4 4.20 branch.

Jau-Al commented 5 years ago

aaaaah I'm sorry !

Some time aga, before the plugin update, I tried compiling the previous version (for 4.19) in a project and with the whole engine. It failed. It looks like I forgot to remove the files inside the engine. I removed everythinng, created a new empty project, added the plugin and it compiled.

sryyyyy