Closed kardmode closed 3 years ago
When using a tilemap size per node of 2,2 the following crash occurs.
`Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 147 from an array of size 143 UE4Editor_Core!AssertFailedImplV() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104] UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461] UE4Editor_DungeonArchitectRuntime!DispatchCheckVerify<void,<lambda_e1b3d927ceaa9400940c2716091244cc> >() [D:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:165] UE4Editor_DungeonArchitectRuntime!UGridFlowTaskTilemap_Initialize::RasterizeRoomCorridors() [D:\UnrealProjects\ANewGame\Plugins\DungeonArchitect\Source\DungeonArchitectRuntime\Private\Frameworks\Flow\Domains\Tilemap\Tasks\GridFlowTaskTilemap_Initialize.cpp:414] UE4Editor_DungeonArchitectRuntime!UGridFlowTaskTilemap_Initialize::BuildTilemap() [D:\UnrealProjects\ANewGame\Plugins\DungeonArchitect\Source\DungeonArchitectRuntime\Private\Frameworks\Flow\Domains\Tilemap\Tasks\GridFlowTaskTilemap_Initialize.cpp:124] UE4Editor_DungeonArchitectRuntime!UGridFlowTaskTilemap_Initialize::Execute() [D:\UnrealProjects\ANewGame\Plugins\DungeonArchitect\Source\DungeonArchitectRuntime\Private\Frameworks\Flow\Domains\Tilemap\Tasks\GridFlowTaskTilemap_Initialize.cpp:84] UE4Editor_DungeonArchitectRuntime!FFlowProcessor::ExecuteNode() [D:\UnrealProjects\ANewGame\Plugins\DungeonArchitect\Source\DungeonArchitectRuntime\Private\Frameworks\Flow\FlowProcessor.cpp:104] UE4Editor_DungeonArchitectRuntime!FFlowProcessor::ExecuteNode() [D:\UnrealProjects\ANewGame\Plugins\DungeonArchitect\Source\DungeonArchitectRuntime\Private\Frameworks\Flow\FlowProcessor.cpp:59] UE4Editor_DungeonArchitectRuntime!FFlowProcessor::ExecuteNode() [D:\UnrealProjects\ANewGame\Plugins\DungeonArchitect\Source\DungeonArchitectRuntime\Private\Frameworks\Flow\FlowProcessor.cpp:59] UE4Editor_DungeonArchitectRuntime!FFlowProcessor::ExecuteNode() [D:\UnrealProjects\ANewGame\Plugins\DungeonArchitect\Source\DungeonArchitectRuntime\Private\Frameworks\Flow\FlowProcessor.cpp:59] UE4Editor_DungeonArchitectRuntime!FFlowProcessor::ExecuteNode() [D:\UnrealProjects\ANewGame\Plugins\DungeonArchitect\Source\DungeonArchitectRuntime\Private\Frameworks\Flow\FlowProcessor.cpp:59] UE4Editor_DungeonArchitectRuntime!FFlowProcessor::Process() [D:\UnrealProjects\ANewGame\Plugins\DungeonArchitect\Source\DungeonArchitectRuntime\Private\Frameworks\Flow\FlowProcessor.cpp:19] UE4Editor_DungeonArchitectEditor!FFlowEditorBase::ExecuteGraph() [D:\UnrealProjects\ANewGame\Plugins\DungeonArchitect\Source\DungeonArchitectEditor\Private\Core\Editors\FlowEditor\FlowEditor.cpp:414] UE4Editor_DungeonArchitectEditor!TBaseSPMethodDelegateInstance<0,FFlowEditorBase,0,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307] UE4Editor_Slate!FUICommandList::ExecuteAction() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\UICommandList.cpp:102] UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SToolBarButtonBlock.cpp:301] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290] UE4Editor_Slate!SButton::ExecuteOnClick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:385] UE4Editor_Slate!SButton::OnMouseButtonUp() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:304] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_cc5aea9e7377b04ce85c30c65ec3889b> >() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:378] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4815] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5356] UE4Editor_Slate!FSlateApplication::OnMouseUp() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5321] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2178] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2642] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1046] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\Build\++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:878] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\Build\++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130] UE4Editor!FEngineLoop::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4748] UE4Editor!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169] UE4Editor!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] UE4Editor!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll`
Looks like you are using an older version of the plugin. Please upgrade from the launcher and try again
If the issue still persists after the update, feel free to reopen it again
When using a tilemap size per node of 2,2 the following crash occurs.