Open coderespawn opened 2 years ago
This crash occurs here.
`bool SnapLib::FSnapGraphGenerator::GetDoorFitConfiguration(SnapLib::FModuleDoorPtr RemoteDoor,
SnapLib::FModuleDoorPtr DoorToFit, bool bAllowModuleRotation,
TArray
if (!CanConnectDoors(RemoteDoor, DoorToFit, bAllowModuleRotation)) {
return false;
}
`
At the time of execution, we see GrowNode a few times in the stack trace, and when we get to the CanConnectDoors call, "this" is nullptr. It could potentially be getting garbage collected.
Additionally, we are seeing this crash in DebugGame configurations, but not in a Shipping build.
I did a follow-up test to make sure the issue wasn't with our content. I was able to reproduce this issue by loading the SnapDemo level and calling Build on the Dungeon actor. I got the same stack trace from the crash log using the demo content.
Crashes somewhere in here:
SnapLib::FSnapGraphGenerator::GetDoorFitConfiguration
https://discord.com/channels/233207002463993857/234155775101108226/986391628468092990